Knowledge of computer science is fundamental in today’s world, as technology continues to shape the future we live in. Computer science teaches us to:
- solve problems by breaking them down into manageable components
- by creating solutions, we are required to be creative and logical
- develops independence, skills and a resilient mindset
All of which are valuable in any pathway that a student chooses to follow.
All students will follow a programme of study based upon the Computing National Curriculum.
All students should be following the latest technology news on a weekly basis, so they are aware of the impact technology is having on people and society.
Key Stage 4 (GCSE)
The Academy currently offers two qualifications; Computer Science GCSE and OCR Cambridge Nationals Level 1/2 Certificate in Creative iMedia (GCSE equivalent qualification). Students can if they wish, select both qualifications to study in KS4.
The Computer Science GCSE is the OCR course (J276 Y11 and J277 Y10) which is eBacc recognized and comprises two written examination papers. Both papers are taken at the end of Year 11:
Paper 1: Computer Systems – 1 hour 30 minutes (50%)
Paper 2: Computational Thinking, Algorithms and Programming – 1 hour 30 minutes (50%)
Students also undertake a 20 hour programming project during lesson time to develop their your programming skills in design, write, test and refine their computer programs. The high-level programming language use is Python V3.
Cambridge Nationals Creative iMedia
The Cambridge Nationals Creative iMedia course is a GCSE equivalent qualification. This qualification is industry focused and all the tasks are designed to replicate working for a client. This is a ‘hands on’ approach that has strong relevance to the way people use the technology required in creative media.
Creative iMedia consists of two mandatory units (one a written examination and one course work) and two additional course work units. The examined unit of work will be taken during the summer exam season in Year 10. Each unit is worth 25% of the overall grade. Course work units are completed in controlled conditions during lesson time. Examples of course work units include: creating a video, digital photography, creating a website, comic book and animation.
Key Stage 3
Students will complete the following units of work, which are project based during Key Stage 3.
Introduction to Holbrook Academy Computing
- Impact of technology – Collaborating online respectfully
- Modelling Data
- Networks – from Semaphore to the Internet
- Programming Essentials in Scratch – Part 1
- Programming Essentials in Scratch – Part 2
- Using Media
- Introduction to Python Programming
- Media – Vector Graphics
- Mobile App Development
- Developing for the Web
- Data Science
- Media – Animation
- HRTML and Website Development
- Python Programming with Sequences of Data
- Representation – Going Audio-visual